ZZZRIL
TECHNICAL ARTIST
[ 02 ] // Operator
Who Am I?
I work across the full 3D pipeline and technical art. Fully proficient in Unity, my workflow spans character design, 3D modeling, texturing, and rigging — alongside building custom Houdini Digital Assets (HDAs) to streamline in-engine production.
On the generative side, I build procedural setups using TouchDesigner, Houdini, and Geometry Nodes to create audio-reactive visuals and VJ loops. As a musician, writing and producing audio also directly feeds into my visual work.
Away from the screen, I maintain a low-tech practice in traditional sculpting, painting, and block printing.
- Blender
- Houdini
- Unity
- Substance Suite
- HLSL / GLSL
- TouchDesigner
- Photoshop
[ 03 ] // Transmission
Contact
Available for work
[Ankara, TR // Remote]
Send a brief
© 2026 zzzril — all rights reserved SYS.ID // ZZZ