SYS.BOOT // LOADING ASSETS

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ZZZRIL

TECHNICAL ARTIST

[ 02 ] // Operator

Who Am I?

I work across the full 3D pipeline and technical art. Fully proficient in Unity, my workflow spans character design, 3D modeling, texturing, and rigging — alongside building custom Houdini Digital Assets (HDAs) to streamline in-engine production.

On the generative side, I build procedural setups using TouchDesigner, Houdini, and Geometry Nodes to create audio-reactive visuals and VJ loops. As a musician, writing and producing audio also directly feeds into my visual work.

Away from the screen, I maintain a low-tech practice in traditional sculpting, painting, and block printing.

  • Blender
  • Houdini
  • Unity
  • Substance Suite
  • HLSL / GLSL
  • TouchDesigner
  • Photoshop

[ 03 ] // Transmission

Contact

Available for work
[Ankara, TR // Remote]

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