[ 02 ] // Operator
Who Am I?
Oyun sanatı, teknik sanat ve geleneksel baskı arasında çalışan bir üretici. Modüler 3D varlıklar, prosedürel araçlar ve gerçek zamanlı sistemler kuruyorum — sonra aynı merakı linol baskıya ve sese taşıyorum.
I work between game art and engineering. Most of it is modular 3D — environments, props, the occasional character — built to a budget and meant to be placed a hundred times, not admired once.
The rest is tooling: Houdini digital assets, Geometry Nodes graphs, shader work and the unglamorous pipeline scripts that turn a one-off into a system.
Away from the screen I cut linocut and woodblock. Reduction printing destroys the plate as it goes, so there is no undo and no second edition — a useful corrective to infinite digital iteration. Alongside that, audio-reactive work: FFT-driven geometry, cymatic documentation, waveforms etched into copper.
- Houdini
- Blender
- Unreal
- Unity
- Substance
- HLSL / GLSL
- Python
- Linocut
- TouchDesigner
[ 03 ] // Transmission
Contact
Elsewhere