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[ 02 ] // Operator

Who Am I?

Oyun sanatı, teknik sanat ve geleneksel baskı arasında çalışan bir üretici. Modüler 3D varlıklar, prosedürel araçlar ve gerçek zamanlı sistemler kuruyorum — sonra aynı merakı linol baskıya ve sese taşıyorum.

I work between game art and engineering. Most of it is modular 3D — environments, props, the occasional character — built to a budget and meant to be placed a hundred times, not admired once.

The rest is tooling: Houdini digital assets, Geometry Nodes graphs, shader work and the unglamorous pipeline scripts that turn a one-off into a system.

Away from the screen I cut linocut and woodblock. Reduction printing destroys the plate as it goes, so there is no undo and no second edition — a useful corrective to infinite digital iteration. Alongside that, audio-reactive work: FFT-driven geometry, cymatic documentation, waveforms etched into copper.

  • Houdini
  • Blender
  • Unreal
  • Unity
  • Substance
  • HLSL / GLSL
  • Python
  • Linocut
  • TouchDesigner

[ 03 ] // Transmission

Contact

Direct line

contact@zzzril.art[ SEND MAIL ]

Location

Ankara, Türkiye · remote friendly

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